O'Meara: Havok launched two new products at GDC this year and both of those products have been exceptionally well received. I understand you received a very strong response to your new product introductions at the 2008 GDC.
I talked with David O'Meara, the managing director of Havok, about product announcements at Game Developers Conference (GDC) earlier this year, the nature of cross-platform game development, rising industry costs, and the benefits of Intel and Havok working together.
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Intel has pledged that Havok will continue with its cross-platform philosophy and Intel will employ a hands-off management approach, giving Dublin-based Havok the opportunity to take maximum advantage of Intel engineering resources and software tools, while enhancing its popular middleware for the strongly competitive game market. Long-time partners, Intel and Havok engineering teams worked closely to refine and improve Havok's HydraCore technology, which optimizes game physics behaviors on platforms based on Intel Core microarchitecture. Intel's acquisition of Havok in September 2007 set the stage for some very high-profile advances in gaming.
Packaged together as Havok Complete, these physics and animation capabilities are now available as a product for downloading and use at no cost. Combined with Havok Animation, which offers an extensive slate of animation capabilities to game developers, the functionality makes it possible to recreate scores of physical events, from the collision of two billiard balls to an out-of-control motorcycle careening through a traffic-filled intersection.Ĭharacters also gain new realism in gameplay through a motion pipeline that helps determine their responses to one another. The Havok™ Physics engine simulates the nature of motion, particle systems, and collisions in the environment and provides them algorithmically for use in computer gaming.
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Havok continues to gain stature and recognition in the technology industry for its expertise in producing physics, animation, and software-development tools for game developers and the movie industry. This objective guided the successful rise of Havok, from its origins in Dublin, Ireland, in 1998 to its current position as the preeminent provider of physics software for triple-A computer games. Physics - that fascinating branch of science that traditionally puts high school students into a REM sleep state - has also given birth to innovations as modest as the roulette wheel and the unicycle, and as awe inspiring as the hydrogen bomb and the Apollo space missions.ĭepicting real-world events realistically in 3-D computer games requires a physics engine that is capable of applying the rules of Newtonian physics to the interactions of characters and objects.
Havok Talks Simulating Real-World Physics **